
Lance Mercer
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Posted - 2007.08.08 17:43:00 -
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Originally by: Mahrin Skel This would hand one hell of an advantage to the agressor in a territorial conflict. Right now the only advantage the defender has is that he can choose the time of the second fight for a POS with a lot of flexibility to create the maximum inconvenience for the attacker. It takes a lot of time to organize a fleet op where capitals are involved, time the attacker is going to have (because he can do it all before the attack) and the defender is not (because he'd have, at most assuming Sov and high-grade Faction towers, 37 hours to get ready). We're going to see a *lot* of stations trading hands in blitz attacks. A day and a half is simply not enough time to organize a defense, call for allies, have them arrive, etc.
Combined with the new Sov rules and the uber-gimp POS guns we have now (a fleet of 40BS should not be able to take out a fully-fitted large POS, no matter how much time they have, in fact with enough time and stront a *single* dread could do it because even a maxed-out POS cannot kill a well-fitted Dread in siege), we're going to see large swaths of no-man's-land, where nobody is allowed to hold space long enough to establish Sov 3 or 4, seperating a comparative handful of alliances (less than a third of the current number of territorial alliances) that have Sov 3-4, jumpgate networks, etc. Those that live in that space will be much like those that live in NPC regions, trying to keep a low profile while living in space they can never actually own.
--Dave
Your saying a large maxed out POS cant take out a dread in seige?? does this also include the skill starbase defense operations.. you know the ability to actually operate these guns we spend million on to defend our space...I was thinking that a few 3-4 large AC or artiliry batteries could do the job just fine.. go ahead and let him drop into seige mode that means for 300secs hes stuck, allowing me to focus fire all these guns on his silly bum. 40BS!!! thats alot of fire power 3-4 MED AC's will widdle that down nicelly when controlled by a player. I admit the whole control tower randomelly moving targets is a pain in the ass thats why I spent 2 months training to defend my billion ISK investment. now I understand the that reaction time is critical, SO why is it that a corp or Allaince is stuck to one time zone? My corp or allaince is comprised of about half and half US and EURO players... theres a reason for that.
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